Imbalance Whitepaper en
  • Overview
  • How To Play
    • Create Wallet
    • Add the Blast network
    • Enter the Game
  • To Be Known
  • Official Link
  • Game Elements
    • Game Modes
    • Atman(NFT)
    • Equipment
    • Skills
    • Fissure
  • Game Systems
    • Atman Growth System
    • Atman Fusion System
    • Altar System
    • Team System
    • Stamina System
    • Task System
    • Achievement System
  • Other Systems
    • Backpack & Warehouse System
  • Social System
    • User Profile
    • Leaderboard
    • Friend System
    • Guild System
  • Governance System
    • Governance Vote
    • Governance Process
    • Contribution Score
  • Core Technology
    • ECS Architecture
    • DOP replace OOP
    • This is a GPU game
    • Scene Editor
  • Legal Documents
    • Terms&Conditions
    • Privacy Policy
  • Contact Us
  • Change Log
  • Media Kit
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On this page
  • Skill Types
  • Class Restriction
  • Skill Level Up
  • Skill Enchantment
  1. Game Elements

Skills

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Last updated 1 year ago

Skill Types

Skills are divided into Attack skills and Support skills. Attack skills are primarily used to inflict damage, while Support skills provide various beneficial effects.

Class Restriction

Attack skills are restricted by class, meaning only Atman that match the class specified in the skill can equip it. Support skills, on the other hand, can be equipped by Atman of any class.

Skill Level Up

Equipping and using a skill in combat to defeat monsters earns skill experience, allowing for the enhancement of skill levels. Increasing the skill level enhances the damage or effects of the skill, but it also increases the skill's mana cost or cooldown time.

Skill Enchantment

Active skills can be enchanted using enchantment items, enhancing the damage and utility of the skill.

Active skills have a maximum of 6 enchantment slots, allowing for up to 6 enchantment effects. When the number of enchantment effects is less than 6, adding a new enchantment effect may either add a new one or overwrite any existing enchantment.