Imbalance Whitepaper en
  • Overview
  • How To Play
    • Create Wallet
    • Add the Blast network
    • Enter the Game
  • To Be Known
  • Official Link
  • Game Elements
    • Game Modes
    • Atman(NFT)
    • Equipment
    • Skills
    • Fissure
  • Game Systems
    • Atman Growth System
    • Atman Fusion System
    • Altar System
    • Team System
    • Stamina System
    • Task System
    • Achievement System
  • Other Systems
    • Backpack & Warehouse System
  • Social System
    • User Profile
    • Leaderboard
    • Friend System
    • Guild System
  • Governance System
    • Governance Vote
    • Governance Process
    • Contribution Score
  • Core Technology
    • ECS Architecture
    • DOP replace OOP
    • This is a GPU game
    • Scene Editor
  • Legal Documents
    • Terms&Conditions
    • Privacy Policy
  • Contact Us
  • Change Log
  • Media Kit
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  1. Game Elements

Fissure

PreviousSkillsNextGame Systems

Last updated 1 year ago

The Fissure is the primary gameplay feature in Imbalance. Challenging the Fissure allows players to obtain various in-game items and resources. The Fissure has multiple difficulty levels, and users can progressively challenge higher difficulties based on their strength, earning more substantial rewards in the process. Entering the Fissure requires the consumption of stamina, and the amount of stamina consumed is determined by the Atman involved in the battle.

The Fissure rewards are divided into Drop Rewards, First Clear Rewards, and Completion Rewards.

  • Drop Rewards: There is a chance to obtain these rewards by defeating monsters.

  • First Clear Rewards: Achieved by successfully completing the Fissure for the first time within a specified time limit.

  • Completion Rewards: Obtained by successfully completing the Fissure within a specified time limit (after the first clear).