> For the complete documentation index, see [llms.txt](https://imbalance.gitbook.io/imbalance-whitepaper-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://imbalance.gitbook.io/imbalance-whitepaper-en/core-technology/scene-editor.md).

# Scene Editor

To perfect the implementation of our game's core gameplay, a massive amount of game content is essential. Therefore, we have developed our own scene editor to quickly create, edit, and iterate on our scene content.

Currently, the editor has the following features:

* Custom creation of multiple terrains

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/fq54JlskJwIkjBCjvse4/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924391379491.png" alt=""><figcaption></figcaption></figure>

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/PNsg1m72dvkce8uDGsb7/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924391537750.png" alt=""><figcaption></figcaption></figure>

* Multiple terrain editing and switching between different themes

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/ht2dnTWbQfmEZlmWxaPy/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924391985685.png" alt=""><figcaption></figcaption></figure>

* Brushing terrain textures

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/VnIe0fnpd7Il3hMh4hx1/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924392448862.png" alt=""><figcaption></figcaption></figure>

* Brushing doodads and editing

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/V0ULhFFKbIWZp0H2FT9v/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924392753618.png" alt=""><figcaption></figcaption></figure>

* Brushing monsters and editing

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/OTd9EmmBrERpW1z9pHA2/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924392939461.png" alt=""><figcaption></figcaption></figure>

* Brushing effects and editing

<figure><img src="https://content.gitbook.com/content/VfCcVEOdSCinCetslc1T/blobs/GGqeTq8Gobt7lPBwoSyt/%E4%BC%81%E4%B8%9A%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_16924393044249.png" alt=""><figcaption></figcaption></figure>

* Brushing triggers, blocks, colliders, and more.

Subsequent updates will be based on demand, and the scene editor will be introduced to players. At that time, players will be able to play in the scenes they have created!
