Imbalance Whitepaper en
  • Overview
  • How To Play
    • Create Wallet
    • Add the Blast network
    • Enter the Game
  • To Be Known
  • Official Link
  • Game Elements
    • Game Modes
    • Atman(NFT)
    • Equipment
    • Skills
    • Fissure
  • Game Systems
    • Atman Growth System
    • Atman Fusion System
    • Altar System
    • Team System
    • Stamina System
    • Task System
    • Achievement System
  • Other Systems
    • Backpack & Warehouse System
  • Social System
    • User Profile
    • Leaderboard
    • Friend System
    • Guild System
  • Governance System
    • Governance Vote
    • Governance Process
    • Contribution Score
  • Core Technology
    • ECS Architecture
    • DOP replace OOP
    • This is a GPU game
    • Scene Editor
  • Legal Documents
    • Terms&Conditions
    • Privacy Policy
  • Contact Us
  • Change Log
  • Media Kit
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  1. Core Technology

Scene Editor

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Last updated 1 year ago

To perfect the implementation of our game's core gameplay, a massive amount of game content is essential. Therefore, we have developed our own scene editor to quickly create, edit, and iterate on our scene content.

Currently, the editor has the following features:

  • Custom creation of multiple terrains

  • Multiple terrain editing and switching between different themes

  • Brushing terrain textures

  • Brushing doodads and editing

  • Brushing monsters and editing

  • Brushing effects and editing

  • Brushing triggers, blocks, colliders, and more.

Subsequent updates will be based on demand, and the scene editor will be introduced to players. At that time, players will be able to play in the scenes they have created!