Equipment
Equipment is the primary means of increasing Atman attributes. Currently, equipment is mainly obtained from the Abyss gameplay.
Equipment Attributes
Equipment has both main and additional attributes. The main attribute type is related to the equipment type, and the additional attribute type is random at the equipment's initialization. The number of additional attributes is also random, with a maximum of four.
Equipment Level
Equipment has a required level for wearing, and the Atman must reach the required level to equip it. Currently, there are five major level ranges for equipment: 1-20, 21-34, 35-44, 45-54, and 55+. Expansion of levels may be possible in the future.
The equipment level determines the strength of the equipment attributes.
Equipment Types
There are six types of equipment: Weapon, Clothes, Pants, Helmet, Gloves, and Shoes.
The equipment type determines its main attribute type, as detailed in the following table:
Types | Main attribute type |
---|---|
Weapon | Main attribute type is fixed as damage. |
Clothes | Main attribute type is fixed as armor. |
Pants | Main attribute type is fixed as health. |
Helmet | Main attribute type is randomly from damage bonus, health bonus, and armor bonus. |
Gloves | Main attribute type is randomly from damage bonus, health bonus, armor bonus, critical rate, and critical damage. |
Shoes | Main attribute type is randomly from damage bonus, health bonus, and armor bonus. |
Equipment quality
Equipment in each level range has 5 qualities: Green, Blue, Purple, Yellow, Orange. Equipments of different qualities within the same level range have a different number of random attributes.
Quality | Random attributes quantity |
---|---|
Green | 0 |
Blue | 1 |
Purple | 2 |
Yellow | 3 |
Orange | 4 |
Equipment enhancement
By consuming unnecessary equipment and currency, you can enhance the equipment you need. There are a total of 15 enhancement levels. Each level increment increases the main attribute values of the equipment. Additionally, at enhancement levels 3, 6, 9, 12, and 15, an extra enhancement or a new additional attribute will be added (when the number of additional attributes is less than 4).
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