Equipment
Last updated
Last updated
Equipment is the primary means of increasing Atman attributes. Currently, equipment is mainly obtained from the Abyss gameplay.
Equipment has both main and additional attributes. The main attribute type is related to the equipment type, and the additional attribute type is random at the equipment's initialization. The number of additional attributes is also random, with a maximum of four.
Equipment has a required level for wearing, and the Atman must reach the required level to equip it. Currently, there are five major level ranges for equipment: 1-20, 21-34, 35-44, 45-54, and 55+. Expansion of levels may be possible in the future.
The equipment level determines the strength of the equipment attributes.
There are six types of equipment: Weapon, Clothes, Pants, Helmet, Gloves, and Shoes.
The equipment type determines its main attribute type, as detailed in the following table:
Weapon
Main attribute type is fixed as damage.
Clothes
Main attribute type is fixed as armor.
Pants
Main attribute type is fixed as health.
Helmet
Main attribute type is randomly from damage bonus, health bonus, and armor bonus.
Gloves
Main attribute type is randomly from damage bonus, health bonus, armor bonus, critical rate, and critical damage.
Shoes
Main attribute type is randomly from damage bonus, health bonus, and armor bonus.
Equipment in each level range has 5 qualities: Green, Blue, Purple, Yellow, Orange. Equipments of different qualities within the same level range have a different number of random attributes.
Green
0
Blue
1
Purple
2
Yellow
3
Orange
4
By consuming unnecessary equipment and currency, you can enhance the equipment you need. There are a total of 15 enhancement levels. Each level increment increases the main attribute values of the equipment. Additionally, at enhancement levels 3, 6, 9, 12, and 15, an extra enhancement or a new additional attribute will be added (when the number of additional attributes is less than 4).